Frequently Asked Questions

Get answers to some of the most commonly asked questions. The information in this FAQ will answer a lot of your initial questions, especially if this is your first time commissioning original music. It will also save you a lot of frustration and help our business transaction flow smoothly. After all, the quicker we can start making your idea come to life, the happier you will be with your decision to go original.

Contact me if you have any questions not covered in this list.

What do you really do?

I write music for film and game projects. (Yes, I get this a lot)

Another very important thing to remember is that I am a producer and a performer. In fact, I am more of a producer and independent writer than anything. I produce my music using modern audio editing and composition software and hardware. When you hire me to "compose" the music for your next project, you are getting a finished product or deliverable that is ready for your own post-production team. This sets me apart from a considerable amount of other options, in that I possess the tools and the skill to operate those tools, that a bulk of your music options do not.

How do you do it?

I get asked quite frequently how I actually "write" and "produce" the music or "end product" for my clients. It is a fair question that has a very simple answer, an answer that any potential client should be aware of before considering me. The services I provide are powered by some of the most advanced software and hardware available. Reading over my tech page might lose a lot of readers, but it all comes down to this: CPU performance and sampling technology and techniques have come a long way (emphasis on long) in the past 10 years. I am able to keep my prices low because of the tremendous amount of progress in this industry.

VST Instruments (Virtual Studio Technology), or VSTi, offer solutions, not just in the synthetic world, but in the sampled (or realistic performance) world as well. Full orchestra you say? Coming right up. Outstanding rhythms with synthetic pad ambience? No problem. It might seem awkward to go with sampled technology for your project's musical needs, but it isn't. Samples are not loops (not in the sense most current people refer to them), instead someone records an instrument, note for note, at all available pitches, and recently: all articulations for each pitch, and assigns them to a piano note for playback.

You might say: "but how can a computer and samples match a real performance?" Well it doesn't, not 100%, but with someone like me at the helm, it will be hard for you or your viewers to tell the difference.

The realism of my EW Quantum Leap Orchestra Gold is mind boggling and easily satisfies the musical needs of any project requiring a full orchestral sound

Without going into all the technical mumbo jumbo, let me step back and clarify a very important fact. All artists use certain tools of their trade. Composers used to write large ensemble pieces on paper, note for note. I do this too, but as with any industry moving into the digital age, there are new tools which make writing a score, note for note, easier, faster, and they all offer more sonic possibilities. With Cubase I can create full pieces, ready to be exported to an audio file and they will sound as real as it gets. I have complete control over the mixing, placement, sound, and direction just as I would using sheet music or being present at an orchestral recording.

I can instantly create professional scores for performers, insert realistic effects to mimic reverberation (space), and maintain the raw material on my CPU for re-editing (note for note) to name only a very small few of the possibilities. Each performance will sound like I want it to sound and I can watch the video as I write the music (in sync) from within the same application. This is the recipe for affordable music production! I chose to enhance my music software knowledge back in 2006 due to the fact that writing a score only creates a piece of paper with notation on it; Cubase, however, allows me to make that paper something audible, not just any something: but the final something.

This is the standard of the industry. It should be reiterated that this form of music production saves time, enhances possibilities, and ultimately saves money. There is no difference to me whether I write it on staff paper or "block by block" in a MIDI editor. In the end both create the same product. However, one is tremendously faster and more efficient than the other. This understanding is critical.

What does this do for you:

  • Reduces the time it takes to produce your soundtrack
  • Reduces the costs of extended work time
  • Provides tangible results that can be demoed instantaneously
  • Reduces the need to pay for an orchestra or other live performers
  • And so much more!

For more information, please contact me directly with your questions. I will be more than happy to explain this idea more fully.

Are you a Recording Studio?

 No, and I do not offer live recording services to independent artists. I am not equipped nor specialized in the art. The art and trade of live recording is very extensive and requires the dedicated resources and space to accomplish great sound.

How do you price your services & do you use a set formula?

Probably the biggest question on your mind is: How much is this going to cost and why?

It's actually a very easy answer. I've spent over 5 years refining my pricing model to offer my clients the biggest "bang for their buck" while simultaneously keeping abreast of my industry's trends. I want to be competitive in my pricing, but the service I provide entails a lot of expensive equipment as well as a custom skill set. Even though my film rates page goes over this in detail, the following brief summary wraps it up nicely:

  1. You contact me using my online free quote request form or directly via the many other methods on my site.
  2. I collect all the necessary information I need to bid on your project (the free quote request form collects most of the important stuff up front).
  3. Within 48 hours you will get a detailed bid on your job with a total price which is good for 30 days.

This end creative price is based on a few important factors:

  • Man hours are formulated based on the length of the project and the project's start and end dates
  • Complexity of the work i.e. genre, size of arrangement, score etc.
  • Licensing and distribution
  • Delivery method of final product i.e. physical, digital, both, special encoding etc.
  • Any discounts you qualify for are reduced from the end creative price (not just the hourly man power factor)
  • That end price is your cap price. I guarantee you will not pay any more than that, but you may pay less (depending on how quickly the project moves along)

For further information, please reference my film rates page to see the packages and licensing options I am currently offering. These rates are available for you to download as a digital PDF. So, you can shop around and compare my services with other composers and producers all day long every day!

pub-cover-rates-icon

Download my current rates and shop around!

I also encourage you to read the following documents. They outline a lot of good information about how musicians and composers, like myself, price our services (Some of them are a little dated, but still provide a good foundation).

What services do you provide and what can I expect to have outsourced?

Believe it or not, this is actually a very important question and a must know piece of information.

I provide all original compositions, sound effects mixing (client provided), and audio post-production services related to my own compositions. Things I currently subcontract to third parties or request from my clients are:

  • Custom vocals, advanced guitar or other live performers, voice overs etc. (This is billed as "Artist time" on your proposal)
  • Live recording, external to my own capabilities (This is billed as "Studio time" on your proposal)
  • I do not record foley nor am I a qualified post-production service

If you require or request for a professional post-production service, or what some call mastering (to keep it short), it will be subcontracted or arranged outside the scope of my services. Large projects, whether it is a film or game, should budget in mastering fees as a part of the musical score and production costs. Mastering is the art of getting a recording commercially ready. Mastering studios spend hundreds of thousands of dollars to build and design beautiful spaces for recording and listening along with numerous advanced analogue and software audio tools. They are also manned by very experienced audio engineers who know how to make a recording truly great.

If you require mastering services such as those provided by Massive Mastering and Blue Bear Sound (of which I recommend you check out in that order), please inidcate that to me in your request. Sending it to them will require some specific mixing and tracking requirements on my part for them to truly make it exceptional. You can indicate this in your initial contact request.

What are your primary means of obtaining my recordings/files/media?

At present, I work primarily via FTP and an online project management system. After acceptance of my proposal, you will be given a FTP user name and password to upload your project files (Video, Audio, etc.) to my server where they will be stored in a secure folder designed just for your project.My project management system offers a very user-friendly way to do this as well for files that are 64 MB or less (working on increasing this limit to replace FTP protocol) and is actually where I upload demos for your approval.

I do accept CDs and DVDs through the mail as well, but prefer that you use the free FTP methods I offer to deliver your samples.

Your secure project area will serve as the area where you can follow my progress and view/listen to your work coming together. All of your finished recordings are maintained on my server for 1 year. Below are some free FTP clients available online:

Windows:

Mac:

I am currently also using a full-featured project management system that manages: billed time, uploads/downloads, notes, discussions, and more. This solution is much easier for people with no FTP experience. All it takes is logging on, the rest is cake!

Client Portal

With me, you have an all in one long-distance solution to demo, chat, and follow the progress of your audio project. I use a fully automated client portal to track your project's files, revisions, demos, billed time and invoices, as well as stay in touch with you and receive your guidance on the process.

Hot News

  • Personal album release plans...

    Trend Setter, Behind the Shades, and Aphotic Transmissions will be released together at a TBD future date. Unfortunately all of my personal projects have been put on hold indefinitely due to workload. Work has begun on two new projects: Pseudonym and Eight.

  • New Rate Sheet Released

    All film, game, and general audio rates and discounts have been converged into one document! You can download the new rate sheet today!

  • YouTube Time!

    Look out for some of my tracks to start floating on YouTube. It's been a long time coming, but I will be making videos for select tracks to get some more exposure out there. If you haven't already, subscribe to my channel and add the vids to your collection! Thanks for listening!

  • New Royalty Free Material

    I've decided to venture out and sell royalty free audio samples, loops, and tracks here on the site. The first product is a suite called "Occidental Explorations," which explores some Far East sounding tracks good for film and game projects.

  • Student Film Makers and Hobbyists

    I am looking to collaborate with an independent film maker / animator on a dark and dramatic project. Contact me for more details. I am available to do this right away (disregard commercial availability message).

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